Many of those scenes could be rendered today, in real-time on a modern PC. Consider for a moment some of the scenes from the Star Wars prequels. The heart of DirectX 12īy allowing developers to talk to graphics cards from every core, at the same time, we can now have hundreds or even thousands of objects on-screen with the same level of fidelity that you previously would have had in a game with only a handful of units.ĭirectX 12 also opens the door for real-time CGI quality game visuals. ![]() Hence, the rise of first person role playing games and strategy games in which the player only controls a single unit. This has been particularly noticeable in strategy and role playing games where the number of objects a player interacts with has decreased even as the visual fidelity has increased. In response to the limitation in hardware access, the game industry has had to make games that are simpler in order to deliver a steady rate of visual improvements. And as savvy PC gamers can tell you, the actual speed of an individual core hasn’t dramatically That’s because prior to DirectX 12, only one of your CPU cores could talk to the GPU at a time. If you’ve thought that gaming innovation had slowed over the past decade, you were right. The effect of single core gaming on your games This translates toĪ quantum leap in what games can do. Now, every core on your modern, multi-core CPU can directly access your ever increasing GPU simultaneously. Microsoft’s new platform is nothing short of a revolution for game developers. With the release of Windows 10, Microsoft has unleashed the power of your modern PC with the debut of DirectX 12. With it, games could use multiple threads to construct scenes in their games delivering substantial visual benefits. At the time, DirectX 10 was a pretty big deal. You can learn more technical details about DirectX 12 features by subscribing to our YouTube channel. If your game is making history with DirectX 12, send us a note – we’d love to share more developer stories and experiences!Ī lot has changed in the nine years since DirectX 10 was released. You can learn more about Ashes of the Singularity and Oxide’s experience using DirectX 12 in our guest post below, by Brad Wardell of Oxide Games. ![]() Realizing this future will require significant work from game developers- but Oxide has taken the first step down this path, and we couldn’t be happier. Instead, you just put your new graphics card in and instantly benefit from both cards. With DirectX 12’s extremely rapid adoption, we can imagine a world in the not-too-distant future where upgrading your discrete graphics card doesn’t require you to throw away or ebay your old card. Now that Oxide has proved that heterogeneous adapters can work together to accelerate rendering, it isn’t too far-fetched to imagine a game making use of all graphics cards: integrated, high end discrete, and low end discrete. If you are a lifelong gamer like I am, I don’t need to tell you how exciting this is, with even greater benefits to come. This was early prototype code and was meant as a call to action for developers to explore the new possibilities.įast-forward six months, and we’re happy to report that Oxide, in their new Ashes of the Singularity game, has risen to make gaming history by being the first DirectX 12 game to render on both an AMD and an NVIDIA card at the same time. In our April post, we showed that an integrated and discrete GPU could be used together to obtain a performance boost over 10%. Prior to this feature, developers had to rely on help from hardware vendors to use multiple GPUs, with the restriction that the GPUs be homogeneous.ĭirectX 12 removes all such limitations. Back in April, we described Multiadapter, a DirectX 12 feature which gives game developers the power to light up every GPU on a user’s system.
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